Сache logic was broken
Earlier Locus uses cache very clever:
1) if tile in cache (no matter - expiried or not) - Locus draw it on screen instantly.
2) if tile not in cache or expiried - Locus try to get new one.
3) When new tile received - Locus (re)draw it.
It's best way to use cache:
- when offline - I whant to see map anyway, expiration does not matter.
- when online - I see map instantly (good user expirience, really), with update after second.
And, as I remember, Menion described this logic several years ago.
But, unfortunately, now this logic is broken :(
Steps to reproduce:
1) open any tile map (LoMaps Online) and scroll it to cache some region.
2) set cache timeout to 0 hours.
3) turn off any connection (mobile, wifi)
4) try to scroll across cached region.
If you scroll very fast - you'll see cached tiles for just a moment, but immediately replacing by "Connection failed" on grey squares pattern.
Same cases when I'm online, but server has temporary problems and return 5xx, or in one case - 403. It's very frustrating to see tiles flashing, know they are in the cache, but not be able to work with them normally.
Hello,
thanks for detailed description. Whole system on the background is too sensitive on any changes. No sure why and when this started, anyway I made a tiny change that hopefully helped here. So the next app version ...
Hello,
thanks for detailed description. Whole system on the background is too sensitive on any changes. No sure why and when this started, anyway I made a tiny change that hopefully helped here. So the next app version ...
Looks like ok in 4.30.1.5.
Looks like ok in 4.30.1.5.
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