SD tiles on HD phone (problem with solution and cool side-effect)
=== Problem
This is sqlitedb-file with sd-tiles (256x256) on phone with high screen density.
This sqlitedb-file can be made by Locus on SD-phone and transferred to HD-phone (with same providers.xml, that define different <tileScales> for this map).
Or this sqlitedb-file can be created by MOBAC (or similar) and (!) reinitialized in Locus using map with different <tileScales>).
Or I just can change my phone resolution (built-in feature on, for example, Samsung phones, and I really use it). And after this change I have problems with cache too.
And there is "inversed" problem: sqlitedb-map with HD (512x512) tiles on SD-phone (you can imagine result without screenshot :)
=== Solution
If current on-screen tile size doesn't match stored tile size - Locus need to resize it before drawing.
=== Cool side effect
Now, if I use SD-map on HD-phone, I need to turn on "Magnify all maps" every time I switch to this map (to read texts on map). And turn it off for another (HD) maps.
But with solution above, I can define this map this way:
<url><![CDATA[...path/{z}/{x}/{y}.png]]></url> <!-- without {ts} --> <tileScales> <tileScale dpi="0" multi="1" replace="" ></tileScale> <tileScale dpi="320" multi="2" replace="" ></tileScale> </tileScales>So, after 320dpi, Locus will download exactly same tile, but draw it resized in 512x512 canvas. This is equivalent to per-map magnifying using providers.xml
I have the same problem. This does not allow me to use quality raster maps.
I have the same problem. This does not allow me to use quality raster maps.
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