[DE] Offline Karten laden zu langsam
Answered
Hallo,
mir fällt es auf dass beim scrollen oder rauszoomen (mittels 2Fingern) Die Kartenansicht nicht hinterher kommt. So werden dann leere Stellen angezeigt bis ich stoppe. Bei einen High End Smartphone fällt mir das Verhalten auf. Ist das normal?
Gruß Richard
Files:
XRecorder_Edite...
I'm using a 5 year old Galaxy S10, have all my vector maps on ext. SD (1 TB capacity).
But up to zoom level 11 (and for some parts of the world up to ZL 13) I'm using the OAM world maps (also on this ext. SD).
I just ran your (Richard) scenario and did not experience any delays when zoom via two fingers. Lower zoom levels mean a lot of stress for the SD and the CPU. And low for me means 11 and below :-)
Cheers
Michael
PS: the effect you (Richard) are describing is exactly the reason why I started creating these (raster) world maps 8 years ago. Meaningful, curated content, super fast.
I'm using a 5 year old Galaxy S10, have all my vector maps on ext. SD (1 TB capacity).
But up to zoom level 11 (and for some parts of the world up to ZL 13) I'm using the OAM world maps (also on this ext. SD).
I just ran your (Richard) scenario and did not experience any delays when zoom via two fingers. Lower zoom levels mean a lot of stress for the SD and the CPU. And low for me means 11 and below :-)
Cheers
Michael
PS: the effect you (Richard) are describing is exactly the reason why I started creating these (raster) world maps 8 years ago. Meaningful, curated content, super fast.
High-end doesn't mean anything when it's 5 years old.
Phone ?
Working memory ? (free working memory)
Card ?
Storage location card ?
High-end doesn't mean anything when it's 5 years old.
Phone ?
Working memory ? (free working memory)
Card ?
Storage location card ?
Hi,
yes, this is normal - the offline maps consist of raster tiles that are on-the-fly rendered from vector data. This takes a bit of time even on the fastest devices.
Hi,
yes, this is normal - the offline maps consist of raster tiles that are on-the-fly rendered from vector data. This takes a bit of time even on the fastest devices.
It is important that the cards are in the internal memory and not on the SD card. That's why I asked but you didn't answer.
It is important that the cards are in the internal memory and not on the SD card. That's why I asked but you didn't answer.
I'm using a 5 year old Galaxy S10, have all my vector maps on ext. SD (1 TB capacity).
But up to zoom level 11 (and for some parts of the world up to ZL 13) I'm using the OAM world maps (also on this ext. SD).
I just ran your (Richard) scenario and did not experience any delays when zoom via two fingers. Lower zoom levels mean a lot of stress for the SD and the CPU. And low for me means 11 and below :-)
Cheers
Michael
PS: the effect you (Richard) are describing is exactly the reason why I started creating these (raster) world maps 8 years ago. Meaningful, curated content, super fast.
I'm using a 5 year old Galaxy S10, have all my vector maps on ext. SD (1 TB capacity).
But up to zoom level 11 (and for some parts of the world up to ZL 13) I'm using the OAM world maps (also on this ext. SD).
I just ran your (Richard) scenario and did not experience any delays when zoom via two fingers. Lower zoom levels mean a lot of stress for the SD and the CPU. And low for me means 11 and below :-)
Cheers
Michael
PS: the effect you (Richard) are describing is exactly the reason why I started creating these (raster) world maps 8 years ago. Meaningful, curated content, super fast.
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