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Add option to disable load map tiles animation
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Please add option (or remove that "feature") to disable load map tiles animation.
That new "small loading effect" SUX!
Best regards, Krzysztof
Loading animation for map tiles - like it?
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36%
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21%
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29%
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14%
Good day Krzysztof,
because we received mostly possitive response on new style of loading map tiles, I have to ask for better description of your "SUX". So why should we remove this effect?
Good day Krzysztof,
because we received mostly possitive response on new style of loading map tiles, I have to ask for better description of your "SUX". So why should we remove this effect?
Hi!
This new effect is annoying.
Distracts my attention when I look at the surrounding tiles and new ones appear (load).
Is it possible to simply add the option to disable this effect in "Settings"?
A similar situation, only on the menu is a well-known Polish program "Automapa" - there is a menu option to disable the animation.
Best regards.
Happy (until now) proud Locus Map Pro user.
Krzysztof.
Hi!
This new effect is annoying.
Distracts my attention when I look at the surrounding tiles and new ones appear (load).
Is it possible to simply add the option to disable this effect in "Settings"?
A similar situation, only on the menu is a well-known Polish program "Automapa" - there is a menu option to disable the animation.
Best regards.
Happy (until now) proud Locus Map Pro user.
Krzysztof.
It slows down map scrolling!
It slows down map scrolling!
Hi guys, seems that after three day when Locus 3.5.x is out, I received only your two negative response on this new feature and also this topic has still just one vote!!
What devices are you using? Maybe lack of CPU power may slow down your map? Also, do you have a map full of points or tracks or do you use any overlays or WMS maps? Because all these features may slow down a map.
Hi guys, seems that after three day when Locus 3.5.x is out, I received only your two negative response on this new feature and also this topic has still just one vote!!
What devices are you using? Maybe lack of CPU power may slow down your map? Also, do you have a map full of points or tracks or do you use any overlays or WMS maps? Because all these features may slow down a map.
Hi!
It is so hard to add option to disable that feature on future versions?
Especially I pay for the app! I am legal user and just asking for that one small thing.
I love Locus, use it all time when I geocaching etc... I think Locus is the best app for that king of activities, just that
"feature" is really annoying to me.
I have many devices, it's not a hardware problem.
I have Samsung Galaxy Tab 10.1, Samsung Galaxy Tab 10.1 2, Samsung Galaxy S3.
Everything else is superb, just that loading animation effect...
Hi!
It is so hard to add option to disable that feature on future versions?
Especially I pay for the app! I am legal user and just asking for that one small thing.
I love Locus, use it all time when I geocaching etc... I think Locus is the best app for that king of activities, just that
"feature" is really annoying to me.
I have many devices, it's not a hardware problem.
I have Samsung Galaxy Tab 10.1, Samsung Galaxy Tab 10.1 2, Samsung Galaxy S3.
Everything else is superb, just that loading animation effect...
Hello Menion,
I agree with Krzysztof.
For me the incomplete tiles are so annoying / irritating that I went back to last version of Locus without map loading effect (this is sad because I will no longer get the enhancements of new versions). In my opinion this new effect makes Locus worse . For what should it good for to delay tile rendering with a (perhaps CPU and battery consuming) blending effect / gimmick? This doesn't increase the productivity nor does it look better than before.
Regards,
Zoppo
Hello Menion,
I agree with Krzysztof.
For me the incomplete tiles are so annoying / irritating that I went back to last version of Locus without map loading effect (this is sad because I will no longer get the enhancements of new versions). In my opinion this new effect makes Locus worse . For what should it good for to delay tile rendering with a (perhaps CPU and battery consuming) blending effect / gimmick? This doesn't increase the productivity nor does it look better than before.
Regards,
Zoppo
I may be blind, but what is this all about? I read "loading effect" in the release notes, but the only thing I noticed was a slight fading in of new tiles sometimes. Hardly noticable, so I assume there's something else that gets people annoyed? Perhaps not on all devices?
I may be blind, but what is this all about? I read "loading effect" in the release notes, but the only thing I noticed was a slight fading in of new tiles sometimes. Hardly noticable, so I assume there's something else that gets people annoyed? Perhaps not on all devices?
Hello Ingo,
you hardly notice the new effect, that's probably the reason why you don't care. But I can see this effect very well and especially in areas that I'm interested in after moving, zooming and loading maps. New tiles are first displayed too bright / with low contrast and then it takes a short time until they're displayed the way it should be. Maybe it depends on the used raster maps.
Regards,
Zoppo
p.s. I'm just wondering which impact this new effect would have on fast moving maps
Hello Ingo,
you hardly notice the new effect, that's probably the reason why you don't care. But I can see this effect very well and especially in areas that I'm interested in after moving, zooming and loading maps. New tiles are first displayed too bright / with low contrast and then it takes a short time until they're displayed the way it should be. Maybe it depends on the used raster maps.
Regards,
Zoppo
p.s. I'm just wondering which impact this new effect would have on fast moving maps
Hello Menion,
it wasn't easy to create a video because I don't have a camcorder or camera and as I wrote above I restored an older version of Locus that doesn't have this effect. I used now an old device of a friend and the shell utility screenrecord of Android 4.4.4 to make a video. In the video the effect is clearly visible but on the display of the Nexus 7 device it looks worse in my opinion. During playing with this effect it became obvious how much it slows down the processing of new tiles. Every time I see this effect I get the feeling that I have to wait for something that could already there. Sorry for this criticism, I'm sure you like the effect because otherwise you would have not implemented it.
Regards,
Zoppo
Hello Menion,
it wasn't easy to create a video because I don't have a camcorder or camera and as I wrote above I restored an older version of Locus that doesn't have this effect. I used now an old device of a friend and the shell utility screenrecord of Android 4.4.4 to make a video. In the video the effect is clearly visible but on the display of the Nexus 7 device it looks worse in my opinion. During playing with this effect it became obvious how much it slows down the processing of new tiles. Every time I see this effect I get the feeling that I have to wait for something that could already there. Sorry for this criticism, I'm sure you like the effect because otherwise you would have not implemented it.
Regards,
Zoppo
You mean that "short blinking" is not a technical necessity of displaying online tiles, but it's a purposefully introduced Locus feature? The way it looks on my device (Xperia Pro, Andrioid 4.0, an older phone with limited CPU power) is neither beautiful not functional, but just a short blinking/flickering that makes the impression to be a drawing bug. Why it was introduced / what's the benefit on other devices?
I would fully understand the benefit of an animation e.g. if Locus first loaded lower zoom level tiles (e.g. 12) to quickly display a screen filling rough map and then gently animated the appearing of single detailed tiles (e.g. zoom 15). But that "animation" is just useless for me, you could delete that code and I would not miss it.
You mean that "short blinking" is not a technical necessity of displaying online tiles, but it's a purposefully introduced Locus feature? The way it looks on my device (Xperia Pro, Andrioid 4.0, an older phone with limited CPU power) is neither beautiful not functional, but just a short blinking/flickering that makes the impression to be a drawing bug. Why it was introduced / what's the benefit on other devices?
I would fully understand the benefit of an animation e.g. if Locus first loaded lower zoom level tiles (e.g. 12) to quickly display a screen filling rough map and then gently animated the appearing of single detailed tiles (e.g. zoom 15). But that "animation" is just useless for me, you could delete that code and I would not miss it.
see also attached clip with "whiteout" fade in/out...
see also attached clip with "whiteout" fade in/out...
I'm testing it on five devices and two virtual and on all, it works correctly.
I wants to have a perfectly working version of Locus till end of year. And this feature, where major advantage should be nice-looking effect, seems not to work as expected. Oki guys, you have won for now :).
In next version will be this animation disabled by default. In configuration file config.cfg will be a new parameter dev_enable_tile_loading_animation , which allows to enable it.
But expect, that I plan to enable this feature by default, once I found out why it do not work as expected and once I optimize it a little bit :).
Enjoy coming Christmas and thanks for patience feedback!
I'm testing it on five devices and two virtual and on all, it works correctly.
I wants to have a perfectly working version of Locus till end of year. And this feature, where major advantage should be nice-looking effect, seems not to work as expected. Oki guys, you have won for now :).
In next version will be this animation disabled by default. In configuration file config.cfg will be a new parameter dev_enable_tile_loading_animation , which allows to enable it.
But expect, that I plan to enable this feature by default, once I found out why it do not work as expected and once I optimize it a little bit :).
Enjoy coming Christmas and thanks for patience feedback!
Hello Menion,
in your video the effect is much more unobtrusive. Still, if I had the choice I would prefer maximum tile rendering speed and this would be probably without any effects. So, I would appreciate if this new configuration option isn't only a temporary workaround.
I tested the effect on my Nexus 7 2013 tablet on stock 4.3 with Locus Pro and a friend's Nexus 7 (old 2012 version) on stock 4.4.4 with a fresh installation of Locus Free. I personally use home made maps in CompeGPS rmap format. I know this format isn't fully suported by Locus (distortions in low zoom levels, hill shading doesn't work at all) but the advantages of this format (easy to create, can be used both on PC in CompeGPS Land and on Android in Locus, fast, small) outweigh the disadvantages in my opinion. If gynta didn't already wrote that he uses sqlitedb maps I would have thought the problem must be related to the rmap format.
I don't think the devices make the difference. In my opinion it depends more likely on how the maps were created (e.g. tile size). Maybe a good test would be to use a (small) map that is working on your device like expected on a devices that so far had problems with the new effect.
Regards,
Zoppo
Hello Menion,
in your video the effect is much more unobtrusive. Still, if I had the choice I would prefer maximum tile rendering speed and this would be probably without any effects. So, I would appreciate if this new configuration option isn't only a temporary workaround.
I tested the effect on my Nexus 7 2013 tablet on stock 4.3 with Locus Pro and a friend's Nexus 7 (old 2012 version) on stock 4.4.4 with a fresh installation of Locus Free. I personally use home made maps in CompeGPS rmap format. I know this format isn't fully suported by Locus (distortions in low zoom levels, hill shading doesn't work at all) but the advantages of this format (easy to create, can be used both on PC in CompeGPS Land and on Android in Locus, fast, small) outweigh the disadvantages in my opinion. If gynta didn't already wrote that he uses sqlitedb maps I would have thought the problem must be related to the rmap format.
I don't think the devices make the difference. In my opinion it depends more likely on how the maps were created (e.g. tile size). Maybe a good test would be to use a (small) map that is working on your device like expected on a devices that so far had problems with the new effect.
Regards,
Zoppo
btw. about "And this feature, where major advantage should be nice-looking effect..."
Have a look at an other way to zoom in/out effect
https://www.dropbox.com/s/0j2onr8g5eqczbf/zoom.avi?dl=0
btw. about "And this feature, where major advantage should be nice-looking effect..."
Have a look at an other way to zoom in/out effect
https://www.dropbox.com/s/0j2onr8g5eqczbf/zoom.avi?dl=0
> "Loading animation for map tiles - like it?"
At the moment only 36% like this feature as it is.
I know, i know - it's a bad view...
:D
> "Loading animation for map tiles - like it?"
At the moment only 36% like this feature as it is.
I know, i know - it's a bad view...
:D
THANK YOU!
THANK YOU!
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