OpenGL future for vector maps and everything else
Gathering feedback
The future of mapsforge is OpenGL rendering: https://groups.google.com/forum/?fromgroups#!topic/mapsforge-dev/U_NqCpSuUhA
There is already a nice proof-of-concept app (Cruiser) that takes a mapsforge offline .map file and renders it via OpenGL... in a speed that is easily ten times that of Locus, probably with half the battery usage, free 3d and free rotation included: https://play.google.com/store/apps/details?id=gr.talent.cruiser&hl=en
I know the Locus teams hates and ignores 3d hardware... but can't you just hire this guy? Its so wrong that our phones can render quadrillions of texels per second and yet Locus will keep struggling with 2d maps and a few tracks and points forever.
Another area where OpenGL would make Locus fly instead of punish the poor CPU is hill shading and slope coloring from DEM data. Here is an algorithm thats around 40(!) times the speed of current implementation: WebGL - GIS Analysis
Another area where OpenGL would make Locus fly instead of punish the poor CPU is hill shading and slope coloring from DEM data. Here is an algorithm thats around 40(!) times the speed of current implementation: WebGL - GIS Analysis
I also would like to have OpenGL rendering in Locus.
Here is also an topic about this:
http://help.locusmap.eu/topic/3d_maps_by_using_srtm_files
I also would like to have OpenGL rendering in Locus.
Here is also an topic about this:
http://help.locusmap.eu/topic/3d_maps_by_using_srtm_files
Here's another OpenGL-related link with an explanation on how to do map reprojection on the fly:
http://openlayers.org/en/latest/doc/tutorials/raster-reprojection.html
Here's another OpenGL-related link with an explanation on how to do map reprojection on the fly:
http://openlayers.org/en/latest/doc/tutorials/raster-reprojection.html
very important feature! i use only mapsforge maps and support opengl can be killer feature
very important feature! i use only mapsforge maps and support opengl can be killer feature
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