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Overlays slow down Locus to unusability
Not a Problem
Following joelec's advise re. overlaying vector maps with 100% opacity, I built SQLITEs with MOBAC.
Scenario 1: SQLITE goes to zoom level n, zooming further blures more and more
Scenario 2: SQLITE goes to zl n, plus one (!) transparent tile on zl (n+1).
Following joelec, this should show the underlying vector map, but Locus practically freezes instead.
In fact, the whole story and discussion about raster world maps can be resolved if you switch off overlaying if current zoom level goes beyond the max zl in an SQLITE.
Happy users, peace on earth, and Petr can do better things than fight this outdated dragon :-)
Resolved by corrected overlay map - sorry.
Only two things needed from Menion now:
-
obsolete your trick re. transparent additional zoom layer - it only eats
tiles count. How: by not zooming the overlay map, once its max zoom
level is reached.
- as long as overlay map is visible at 100% opacity level, do not draw the vector map.
Both minimal surgery additional "IFs", I suppose.
Then we can live with the overlay trick for a while, right ... :-)
Resolved by corrected overlay map - sorry.
Only two things needed from Menion now:
-
obsolete your trick re. transparent additional zoom layer - it only eats
tiles count. How: by not zooming the overlay map, once its max zoom
level is reached.
- as long as overlay map is visible at 100% opacity level, do not draw the vector map.
Both minimal surgery additional "IFs", I suppose.
Then we can live with the overlay trick for a while, right ... :-)
Hello,
so if I understand, some change in your overlay map solved this problem, right? So reported issue was because of a map. Then issue solved.
Hello,
so if I understand, some change in your overlay map solved this problem, right? So reported issue was because of a map. Then issue solved.
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