Unless changed in beta...
It seems to me the road classes appear in Road theme too late, at too high zoom levels, especially secondaries..
Primaries at Z9
Secondaries at Z12
Tertiaries at Z13
IF you choose at Z11 the area NE to the City of Brno ( Czech Republic ), with Adamov or Boskovice near SW map corner, there is literally near nothing on the map. No roads but few rivers and eventually hill shading.
Imagine much less populated countries than those in Europe, with sparse road networls. In such a case, finding roads can become funny smartphone game.... :-)
I would switch start of appearance from 9-12-13 to 8-10-12
Hello,
I have to say that main idea of ROAD theme is simplicity - to offer theme that render map quickly. Honestly it's quite tricky to define balanced theme that shows correct information in country side or in urban areas. For example the road labels are limited due to overcrowded motorways in Germany. (with old theme was Germany map full of road labels)
To you first screenshot
you say more cities but there is only one city on your first screenshot ;). I guess that you have set higher map resolution that increase the problem of "empty map". But there is probably something wrong because you should see for example Kosor, Dolni Brezany on your screenshot. Would you please send me your screenshot of southern part? For example with center in "Jilove u Prahy" (again in zoom-level = 12)
I've tried to improve the theme based on your suggestion: more cities, more labels and I don't think if it's better - see attached screenshot.
Second screenshot
I can understand you but the theme is developed for usage together with World base map ( you can download it from Store > By Region > Worldwide > Maps > World base map). It could get better result with in level=8
Thanks
Petr
Hello,
I have to say that main idea of ROAD theme is simplicity - to offer theme that render map quickly. Honestly it's quite tricky to define balanced theme that shows correct information in country side or in urban areas. For example the road labels are limited due to overcrowded motorways in Germany. (with old theme was Germany map full of road labels)
To you first screenshot
you say more cities but there is only one city on your first screenshot ;). I guess that you have set higher map resolution that increase the problem of "empty map". But there is probably something wrong because you should see for example Kosor, Dolni Brezany on your screenshot. Would you please send me your screenshot of southern part? For example with center in "Jilove u Prahy" (again in zoom-level = 12)
I've tried to improve the theme based on your suggestion: more cities, more labels and I don't think if it's better - see attached screenshot.
Second screenshot
I can understand you but the theme is developed for usage together with World base map ( you can download it from Store > By Region > Worldwide > Maps > World base map). It could get better result with in level=8
Thanks
Petr
@Libor Poutnik Striz
I've merged these two ticked because are quite similar. I've tried to quickly change themes based on your suggestion. The results it's fine for Czech are but see the second screenshot from Germany - useless :( I see the point and you slowly convinced me to little bit change the road theme. But I don't really want to create copy of some paper Car Atlas.
Edit - sorry I forgot to attach screenshots
@Libor Poutnik Striz
I've merged these two ticked because are quite similar. I've tried to quickly change themes based on your suggestion. The results it's fine for Czech are but see the second screenshot from Germany - useless :( I see the point and you slowly convinced me to little bit change the road theme. But I don't really want to create copy of some paper Car Atlas.
Edit - sorry I forgot to attach screenshots
As alternative to explicit theme switch - Is possible to make a theme somehow adaptive to the road density in the area, like based on some internal road rendering counter ?
Example : Let be an adaptive zoom range for secondaries Z10-12
At Z10/11 secondaries would be displayed IF their tile count is lower then the threshold.
At Z12 secondaries would be displayed unconditionally.
Dense region scenario
Let say tiles Z10/11/12 contain 60/15/3 secondaries, and the threshold is 10 ( just illustrative, optimum is probably higher )
Than they would be displayed since Z12
Sparse region scenario
Let say tiles Z10/11/12 contain 8/2/0 secondaries, and the threshold is 10
Than they would be displayed since Z10
This can be generalized to all road classes.
As alternative to explicit theme switch - Is possible to make a theme somehow adaptive to the road density in the area, like based on some internal road rendering counter ?
Example : Let be an adaptive zoom range for secondaries Z10-12
At Z10/11 secondaries would be displayed IF their tile count is lower then the threshold.
At Z12 secondaries would be displayed unconditionally.
Dense region scenario
Let say tiles Z10/11/12 contain 60/15/3 secondaries, and the threshold is 10 ( just illustrative, optimum is probably higher )
Than they would be displayed since Z12
Sparse region scenario
Let say tiles Z10/11/12 contain 8/2/0 secondaries, and the threshold is 10
Than they would be displayed since Z10
This can be generalized to all road classes.
I don't think that there would be some super-easy solution. I just wanted to report, that I'm not very satisfied with current maps. I think that you should meet with graphics and programmers and talk about that.
My personal opinion is, that highways should be marked with thinner line. You definitely cannot render mountain and industrial areas in the same manner.
As inspiration - see attachment.
I don't think that there would be some super-easy solution. I just wanted to report, that I'm not very satisfied with current maps. I think that you should meet with graphics and programmers and talk about that.
My personal opinion is, that highways should be marked with thinner line. You definitely cannot render mountain and industrial areas in the same manner.
As inspiration - see attachment.
It went better when I turned off maps > advanced > increase map resolution (was 200%). I'm using that with raster maps and it stayed turned on.
It went better when I turned off maps > advanced > increase map resolution (was 200%). I'm using that with raster maps and it stayed turned on.
Well I've quite changed themes for level 9 - 16 (especially for ROAD theme). Some ideas are implemented some not... :) There are some screenshots. More in next version.
EDIT: one more from detailed level
Well I've quite changed themes for level 9 - 16 (especially for ROAD theme). Some ideas are implemented some not... :) There are some screenshots. More in next version.
EDIT: one more from detailed level
I wish to request the inclusion of OpenStreetMap's "Shelter" objects in LoMap's "Hike & bike" theme.
http://wiki.openstreetmap.org/wiki/Tag:amenity=shelter?uselang=en-US
LoMap currently displays trails, viewpoints, campsites, information (like trail-registers and signboards), foot-bridges, buildings, etc but it omits "Shelters" (like "lean-to").
Here is an example of the New York LoMap compared to the New York map used by OSMand (also derived from OpenStreetMap).
I wish to request the inclusion of OpenStreetMap's "Shelter" objects in LoMap's "Hike & bike" theme.
http://wiki.openstreetmap.org/wiki/Tag:amenity=shelter?uselang=en-US
LoMap currently displays trails, viewpoints, campsites, information (like trail-registers and signboards), foot-bridges, buildings, etc but it omits "Shelters" (like "lean-to").
Here is an example of the New York LoMap compared to the New York map used by OSMand (also derived from OpenStreetMap).
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