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Separate relief layer?

Bucky Kid shared this idea 10 years ago
Completed

Hello, as for being limited of phone storage I`m continuously looking for ways to reduce overall maps sizes. Because most of maps I use already contain hard-rendered relief shading this obviously decreases the map compressibility. Without wanting trade off the relief shading I wonder if removing the relief from all maps and rendering it from another source would bring a space saving without a significant performance loss.


There`s 2 ways how to realize this: either as a standalone relief only map displayed always on top as opaque layer or fully rendered from hgt files (if present) like in OruxMaps. The latter method has it`s clear advantage in fully eliminating the relief from saved maps thus size reduction but might have an impact on performance.


I`m curious how hard is to implement one of the ways and how demanding on CPU utilization/battery life would it be.

Replies (2)

photo
0

hi,


in current Locus version is ability to enable shading generated from HGT files for online and vector maps. In next version will be this ability enabled also for personal maps

photo
0

Great news. I`m curious for the shading layer quality, this could spare alot of data. Thanks.

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