Vector map tile cache status
Whats the status of vector map tile caching these days? Disabled completely? Maybe it might be worth looking into again, perhaps a few things changed in Android regarding IO efficiency.
Reason for asking: My RMAPs render multiple times (2x... 3x... even 4x...) faster than mapsforge tiles, even when repeatedly scrolling/zooming the same area. I would assume that with proper caching, re-rendering mapsforge should be just as fast as RMAP. Or am I missing something?
In case the cache is just commented out in the source code (reading the old topics suggests this), could you maybe enabled it again and do a few checks? Maybe we can get a 500% rendering speed increase with zero work :)