This object is in archive! 
Slope shading in different colours, <30°, <35°, <40°
Completed
Hi,
in the winter i do backcountry skiing.
For that i need a map which shows the different slopes of the hills in different coulors.
Is it possible to generate the slopecoulours out of srtm files as a ouverlay.
Her is a example:
http://s0.outdooractive.com/map/xGradient/14/8657/5755.png
The map shows different colours for spezific angle areas. (e.g. : <25<30<35<40<45<50 °) or selectable;
Thank you very much
Christian
I like this idea. It's usefull for cycling. But it need to be configurable mapping angles to colors.
I like this idea. It's usefull for cycling. But it need to be configurable mapping angles to colors.
I use slope angle shading from caltopo.com and hillmap extensively when planning a alpine scrambling trip. I also want to use it offline, but caltopo and hillmap do not support offline use.
Slope angle shading allows me to quicky gauge the slope level of the route I am planning to take. This reduces the chances of me getting into unexpected steeper terrain, and reduces (when used as one of the data points) the chances the chances of getting into a avalanche.
I hope Locus supports a similar capability soon.
I use slope angle shading from caltopo.com and hillmap extensively when planning a alpine scrambling trip. I also want to use it offline, but caltopo and hillmap do not support offline use.
Slope angle shading allows me to quicky gauge the slope level of the route I am planning to take. This reduces the chances of me getting into unexpected steeper terrain, and reduces (when used as one of the data points) the chances the chances of getting into a avalanche.
I hope Locus supports a similar capability soon.
Would be a killer feature for all winter sports (ski touring, snowshoeing, etc.). Here, it is vital to immediately see where the slope is >30°, because that's where avalanche risk is starting.
As shading is already implemented, it's "just" a matter of coloring. It would be important to be able to define the slope ranges, as 30° might not be the vital slope for all sports.
Would be a killer feature for all winter sports (ski touring, snowshoeing, etc.). Here, it is vital to immediately see where the slope is >30°, because that's where avalanche risk is starting.
As shading is already implemented, it's "just" a matter of coloring. It would be important to be able to define the slope ranges, as 30° might not be the vital slope for all sports.
I would add to Ingo's point why all the slope angles are important for backcountry skying. Based on the avalanche risk forecast, you can choose track to avoid risky areas:
So all the levels are important for you to plan the track.
Outdooractive has their own app (although poor), so you can guys use it unless locus will support it.
Or it might be easier if Locus can negotiate adding Outdooractive map sources, including the gradient overlay, to its map sources instead of developing it.
I would add to Ingo's point why all the slope angles are important for backcountry skying. Based on the avalanche risk forecast, you can choose track to avoid risky areas:
So all the levels are important for you to plan the track.
Outdooractive has their own app (although poor), so you can guys use it unless locus will support it.
Or it might be easier if Locus can negotiate adding Outdooractive map sources, including the gradient overlay, to its map sources instead of developing it.
I wouldn't rely on map data to judge avalanche safety! That's what eyeballs are for, maybe a clinometer if you're splitting hairs.
Recently I've found some near vertical cliffs that - according to the topo contours - were supposedly just rounded hills. (Tall cliffs, high enough to span several contour lines.) So I've seen for myself how topo data can sometimes be wrong. Dangerously wrong.
I can see the advantage of this feature for general planning, but certainly not for final judgement.
"When the map and terrain disagree, believe the terrain."
I wouldn't rely on map data to judge avalanche safety! That's what eyeballs are for, maybe a clinometer if you're splitting hairs.
Recently I've found some near vertical cliffs that - according to the topo contours - were supposedly just rounded hills. (Tall cliffs, high enough to span several contour lines.) So I've seen for myself how topo data can sometimes be wrong. Dangerously wrong.
I can see the advantage of this feature for general planning, but certainly not for final judgement.
"When the map and terrain disagree, believe the terrain."
edit
sorry, whole text missing in post. grml
will repeated later...
edit
sorry, whole text missing in post. grml
will repeated later...
It seems that outdoor active, some maps from them are available now, supplies hill shade overlay (you can find it in application https://play.google.com/store/apps/details?id=de.alpstein.alpregio.AlpenvereinAktiv ).
It would be perfect if Locus supply bc skiers with this overlay.
It seems that outdoor active, some maps from them are available now, supplies hill shade overlay (you can find it in application https://play.google.com/store/apps/details?id=de.alpstein.alpregio.AlpenvereinAktiv ).
It would be perfect if Locus supply bc skiers with this overlay.
Steepness is very correlated with area attractiveness and and it tells more about area character than hight points especially in case of canyons. Slope maps show where are valleys and how deep they are cut in.
Meanwhile everyone can make a slope map for oneself and for others from open data in a free software - SRTM data in MicroDem and QGIS like this on, like me.
I proposed in vain the author of http://www.maps-for-free.com/ to add slopes as a layer. So I made most maps in those subcategories on Wikimedia covering most of lands on the Earth.
Remarks:
1) Open Digital Terrain Models (DTM) are not very accurate especially in very steep area. For example Matterhorn in SRTM is lower a few hundreds meters (~700 ?)
2) I prefer slopes in % because 90° slope (vertical wall) isn't twice difficult as 45°.
3) There are many algorithms used to calculate slope and usually they are poorly documented. Many of them calculate average slope in all directions not only up and down. MicroDem at least explains them.
4) But its default colours make maps often not readable. I think it is because of change in brightness tendency in the scale. Often greyscale is more readable. So I've worked out a colour scale that also means brighter is always steeper.
4) DTM is a grid with some resolution, SRTM ~90 m. It means that within this 90 m slope can be very variable. Also neighbouring pixels (cells) can very vary so change can be without some intermediate slopes contrary to topographic map with contours. That is why I think first map presented above is very generalized (simplified) but it makes map more readable especially as an additional layer.
If someone is interested in I can write some How to use MicroDem and QGIS to make a slope map because these programs have plenty of options.
Steepness is very correlated with area attractiveness and and it tells more about area character than hight points especially in case of canyons. Slope maps show where are valleys and how deep they are cut in.
Meanwhile everyone can make a slope map for oneself and for others from open data in a free software - SRTM data in MicroDem and QGIS like this on, like me.
I proposed in vain the author of http://www.maps-for-free.com/ to add slopes as a layer. So I made most maps in those subcategories on Wikimedia covering most of lands on the Earth.
Remarks:
1) Open Digital Terrain Models (DTM) are not very accurate especially in very steep area. For example Matterhorn in SRTM is lower a few hundreds meters (~700 ?)
2) I prefer slopes in % because 90° slope (vertical wall) isn't twice difficult as 45°.
3) There are many algorithms used to calculate slope and usually they are poorly documented. Many of them calculate average slope in all directions not only up and down. MicroDem at least explains them.
4) But its default colours make maps often not readable. I think it is because of change in brightness tendency in the scale. Often greyscale is more readable. So I've worked out a colour scale that also means brighter is always steeper.
4) DTM is a grid with some resolution, SRTM ~90 m. It means that within this 90 m slope can be very variable. Also neighbouring pixels (cells) can very vary so change can be without some intermediate slopes contrary to topographic map with contours. That is why I think first map presented above is very generalized (simplified) but it makes map more readable especially as an additional layer.
If someone is interested in I can write some How to use MicroDem and QGIS to make a slope map because these programs have plenty of options.
I solved this for alps by using MOBAC and downloading the alpenverein/outdooractive steepness overlay for the entire range of the alps into an SQlite-map, then use it as a map overlay in locus. So for me that works as an offline solution, with a bit of a backdraw in performance (overlay of a huge map over some other huge maps), and no applicability beyond the area covered right now.
Using a DEM for calculating on the go would be great...
I solved this for alps by using MOBAC and downloading the alpenverein/outdooractive steepness overlay for the entire range of the alps into an SQlite-map, then use it as a map overlay in locus. So for me that works as an offline solution, with a bit of a backdraw in performance (overlay of a huge map over some other huge maps), and no applicability beyond the area covered right now.
Using a DEM for calculating on the go would be great...
Any progress and possible official support? Or should I start to seek for some workaround for this season?
Any progress and possible official support? Or should I start to seek for some workaround for this season?
Hello guys,
I've wanted to create one nice feature for you that will not take me a lot of time. And this one looked quite easily (compare to rest of features) :).
First steps
So - firstly, it is some kind of "alpha version". Do you have latest version 3.14.1? If not, install it.
Do you know config.cfg file? More about it here: http://docs.locusmap.eu/doku.php?id=manual:advanced:customization:config
In latest version is new special parameter: dev_enable_slope_coloring
Change it from default "0" to new "1". After that, start Locus and enable shading. Working ;)
Second part for advanced users
- shading values are hardcoded in app. But you may supply own file with colors. How to do it:
- created directory Locus/data/interpolators and put inside attached file.
- rename file to coloring_dem_slope.lcp
- modify colors in file to your needs ... simple help: first column is "slope", next four columns are alpha, red, green, blue parameter of color
Enjoy coming free days and hope it will work for you.
Hello guys,
I've wanted to create one nice feature for you that will not take me a lot of time. And this one looked quite easily (compare to rest of features) :).
First steps
So - firstly, it is some kind of "alpha version". Do you have latest version 3.14.1? If not, install it.
Do you know config.cfg file? More about it here: http://docs.locusmap.eu/doku.php?id=manual:advanced:customization:config
In latest version is new special parameter: dev_enable_slope_coloring
Change it from default "0" to new "1". After that, start Locus and enable shading. Working ;)
Second part for advanced users
- shading values are hardcoded in app. But you may supply own file with colors. How to do it:
- created directory Locus/data/interpolators and put inside attached file.
- rename file to coloring_dem_slope.lcp
- modify colors in file to your needs ... simple help: first column is "slope", next four columns are alpha, red, green, blue parameter of color
Enjoy coming free days and hope it will work for you.
Hi Menion, thanks for the feature.
But, is it applicable to OpenAndroMaps/Elevate themes as well, or to LoMaps only ?If just Lomaps, it is not a big deal for me, as I am quite satisfied with isoclines and shading.
As it seems I have not noticed any change on my Ost Alps map ( Locus closed at modifying and restarted 2 times )........
BTW, I have tried to switch the shading for the vector maps OFF and ON, without apparent effect.
Hi Menion, thanks for the feature.
But, is it applicable to OpenAndroMaps/Elevate themes as well, or to LoMaps only ?If just Lomaps, it is not a big deal for me, as I am quite satisfied with isoclines and shading.
As it seems I have not noticed any change on my Ost Alps map ( Locus closed at modifying and restarted 2 times )........
BTW, I have tried to switch the shading for the vector maps OFF and ON, without apparent effect.
Works as expected.. great Xmas gift.. thank you, sir!!
Edit : added screenshot
Works as expected.. great Xmas gift.. thank you, sir!!
Edit : added screenshot
Hmm it looks a lot better then Alps on Florian screenshots :).
Did you tried to modify lcp file? Is it clear?
If someone will have a "must have" color palette (Locus Color Palette), let me know. When we all will be satisfied with results, I'll do some UI directly in Locus (so no need for this mess over config.cfg file).
Hmm it looks a lot better then Alps on Florian screenshots :).
Did you tried to modify lcp file? Is it clear?
If someone will have a "must have" color palette (Locus Color Palette), let me know. When we all will be satisfied with results, I'll do some UI directly in Locus (so no need for this mess over config.cfg file).
Hallgeirs screenshot looks actually similar to what i see on screen (for high zoom level).
Lets see if i find some time over christmas to play with colors. I just checked with my maps - if shading looks good depends on zoom-level (as explained above - calculations based on a pixel-base, not a fixed grid in meters) and also strongly on the map colors. In OSM-data/Openandromaps + ElevateXL forests look particularly bad (not an issue for me - they are also bad for skiing, but mostly not so avalanche-prone ;)), rock and glacier are fine in higher zoom levels - thats where I need this feature most. Is there an upper limit for zoom levels? When using "Alps" from openandromaps - zoom level 17: no hillshade visible, zoom level 16: looks good, zoom level 15: already getting red, but still partially useable, zoom level 14: (almost) every hill is completely red, not usable.
Just an idea while i am typing here: would it be possible to have colored slopes in zoom level 17/16/(15) and normal hillshade on anything lower?
-----
Edit: Libor had at least a similar idea already :)
Hallgeirs screenshot looks actually similar to what i see on screen (for high zoom level).
Lets see if i find some time over christmas to play with colors. I just checked with my maps - if shading looks good depends on zoom-level (as explained above - calculations based on a pixel-base, not a fixed grid in meters) and also strongly on the map colors. In OSM-data/Openandromaps + ElevateXL forests look particularly bad (not an issue for me - they are also bad for skiing, but mostly not so avalanche-prone ;)), rock and glacier are fine in higher zoom levels - thats where I need this feature most. Is there an upper limit for zoom levels? When using "Alps" from openandromaps - zoom level 17: no hillshade visible, zoom level 16: looks good, zoom level 15: already getting red, but still partially useable, zoom level 14: (almost) every hill is completely red, not usable.
Just an idea while i am typing here: would it be possible to have colored slopes in zoom level 17/16/(15) and normal hillshade on anything lower?
-----
Edit: Libor had at least a similar idea already :)
I expect vs I got:
(slow down device and make no sense with zoom <12)
I expect vs I got:
(slow down device and make no sense with zoom <12)
Thank you very much!
I'd like a button for switching (slope) shading in panel.
What is a default color palette? I don't think it is what you sent as coloring_dem_slope.txt or I don't understand it. In the file there is
40.00 100 0 255 150
,, first column is "slope", next four columns are alpha, red, green, blue parameter of color"
0 for red or is it BRG?
Merry Christmas
Thank you very much!
I'd like a button for switching (slope) shading in panel.
What is a default color palette? I don't think it is what you sent as coloring_dem_slope.txt or I don't understand it. In the file there is
40.00 100 0 255 150
,, first column is "slope", next four columns are alpha, red, green, blue parameter of color"
0 for red or is it BRG?
Merry Christmas
This new feature is just fantastic. I am experimenting with slopes of 5, 8, 10 to better visualize hills for cycle touring. Yet another nice Locus xmas present.
This new feature is just fantastic. I am experimenting with slopes of 5, 8, 10 to better visualize hills for cycle touring. Yet another nice Locus xmas present.
When I change from zoom level 15 to 16 the coloring is disabled. I think from reading past comments this is for performance reasons? Certainly on an old Samsung Galaxy Note the performance is still excellent at ZL15. It would be nice to see the new shading at higher zoom levels, especially as this is "alpha version". The user always has the option to disable shading if panning becomes too slow.
When I change from zoom level 15 to 16 the coloring is disabled. I think from reading past comments this is for performance reasons? Certainly on an old Samsung Galaxy Note the performance is still excellent at ZL15. It would be nice to see the new shading at higher zoom levels, especially as this is "alpha version". The user always has the option to disable shading if panning becomes too slow.
Thanks for trying. If I am to comment it with respect to usage for Skialpinism: it does not help me as the OutdoorActive:
the colors' meaning is hardly distinguishable, I don't know what exact color mean. OA clearly turns couple of colors into gradient contours which allows to identify slopes over 30, 35, 40, 45 degrees.
The simple fact that they have just couple of colors with clear borders for significant slope degrees makes it usable.
If you blur it, it is hard to read. It does not give much more information than a simple hillshading, which is just for quicker feeling where the hills are but not detailed orientation like contours (either altitude or gradient in OA) which allows you identify problematic areas.
Thanks for trying anyway, m
On Wed, Dec 23, 2015, 19:26 Locus Map <locus.map@asamm.com> wrote:
Thanks for trying. If I am to comment it with respect to usage for Skialpinism: it does not help me as the OutdoorActive:
the colors' meaning is hardly distinguishable, I don't know what exact color mean. OA clearly turns couple of colors into gradient contours which allows to identify slopes over 30, 35, 40, 45 degrees.
The simple fact that they have just couple of colors with clear borders for significant slope degrees makes it usable.
If you blur it, it is hard to read. It does not give much more information than a simple hillshading, which is just for quicker feeling where the hills are but not detailed orientation like contours (either altitude or gradient in OA) which allows you identify problematic areas.
Thanks for trying anyway, m
On Wed, Dec 23, 2015, 19:26 Locus Map <locus.map@asamm.com> wrote:
I verry much like this feature, great for off piste planning.
A nice addition would be to show the slope angle in the elevation path. example attached
I verry much like this feature, great for off piste planning.
A nice addition would be to show the slope angle in the elevation path. example attached
Menion, i really like the feature. Thank you so much.
Noticed 2 things
1. Most of the slopes are red. Should we break the color like caltopo does - what will be the coloring_dem_file for this coloring?
20-26 = green, 27-29 = yellow, 30-31 = light orange, 32-34 = dark orange, 35-45 = red, 46-50 = purple, 50+ = blue.
2. The slopes are incorrectly shown when you 'vector maps' are loaded. Is anyone elsenalso finding then same problem?
Menion, i really like the feature. Thank you so much.
Noticed 2 things
1. Most of the slopes are red. Should we break the color like caltopo does - what will be the coloring_dem_file for this coloring?
20-26 = green, 27-29 = yellow, 30-31 = light orange, 32-34 = dark orange, 35-45 = red, 46-50 = purple, 50+ = blue.
2. The slopes are incorrectly shown when you 'vector maps' are loaded. Is anyone elsenalso finding then same problem?
Great feature! Still quite buggy though and not yet usable. Testing with blahdis lcp file:
- Disappears at zoom>=17. It shouldnt... just keep it visible.
- Zoom 16 looks more or less correct to me.
- Changes colors randomly between zooms 15 and below. Something going very wrong here.
As for the upcoming GUI, maybe it should be completely independent from hill shading with a separate switch? Would fit better inside the quick switch panel, most buttons there are simple on/off things.
Of course, a threeway-thingy also might work... Shading: OFF/HILLSHADE/SLOPECOLORING
Great feature! Still quite buggy though and not yet usable. Testing with blahdis lcp file:
- Disappears at zoom>=17. It shouldnt... just keep it visible.
- Zoom 16 looks more or less correct to me.
- Changes colors randomly between zooms 15 and below. Something going very wrong here.
As for the upcoming GUI, maybe it should be completely independent from hill shading with a separate switch? Would fit better inside the quick switch panel, most buttons there are simple on/off things.
Of course, a threeway-thingy also might work... Shading: OFF/HILLSHADE/SLOPECOLORING
Btw, the whole shading thing (colors or hill shading) does not work on my RMAPs (I made a 3GB Kompass Eastern Alps). Could be a projection thing? Or maybe hillshading is only for mapsforge? Not a biggy... OSM has been getting so much better in recent years, I find myself using it almost exclusively.
One advantage of RMAP (and I guess SQLite as well) though: they render many times faster. Maybe the mapsforge tile caching into bitmaps (does it exist?) could be made a bit more aggressive? Even when I zoom or scroll the very same region repeatedly, mapsforge is ages behind RMAP in rendering speed. Shouldnt it be more or less equal after being cached once?
Btw, the whole shading thing (colors or hill shading) does not work on my RMAPs (I made a 3GB Kompass Eastern Alps). Could be a projection thing? Or maybe hillshading is only for mapsforge? Not a biggy... OSM has been getting so much better in recent years, I find myself using it almost exclusively.
One advantage of RMAP (and I guess SQLite as well) though: they render many times faster. Maybe the mapsforge tile caching into bitmaps (does it exist?) could be made a bit more aggressive? Even when I zoom or scroll the very same region repeatedly, mapsforge is ages behind RMAP in rendering speed. Shouldnt it be more or less equal after being cached once?
Is there an other app on google play with better solution to handle srtm files in this chase.
Be sure: i don't talk about 3rd party maps - i talk about using pure Shuttle Radar Topography Mission files!
Is there an other app on google play with better solution to handle srtm files in this chase.
Be sure: i don't talk about 3rd party maps - i talk about using pure Shuttle Radar Topography Mission files!
Any progress? Ski touring season is just around the corner and this feature seems "almost complete" with only a few tiny bugs to squash. If you wait another month, your Locus skiing community will lose another year :).
Any progress? Ski touring season is just around the corner and this feature seems "almost complete" with only a few tiny bugs to squash. If you wait another month, your Locus skiing community will lose another year :).
Agreed with everyone here! If we can get this into the maps, I request that we go one step further on the groupings and follow what caltopo.com does.
0-26 deg: no shade
27-29 deg: yellow
30-31: orange
etc etc as the scale in the upper right of the picture
Agreed with everyone here! If we can get this into the maps, I request that we go one step further on the groupings and follow what caltopo.com does.
0-26 deg: no shade
27-29 deg: yellow
30-31: orange
etc etc as the scale in the upper right of the picture
It's already quite nice, please do not abandon this feature :).
It's already quite nice, please do not abandon this feature :).
One idea for speed / algorithms: You could initially render a slope color tile in a very low resolution, like something closer to actually SRTM data resolution instead of current map resolution on screen. You wouldn't care about blurring, just render single pixels.
Then, in a second step, use some android gfx toolkit resize function to increase to actual tile pixel size on screen.
So e.g. you render in 16x16 and then zoom to 256x256. With the proper flags, I am pretty sure the zooming will produce exactly the required blurring effect. And it should be fast as well, because it's handled by the GPU.
Sorry if this is major bullshit, I have no idea on your current algorithms or on android gfx toolkits. It was just an idea that crossed my mind...
One idea for speed / algorithms: You could initially render a slope color tile in a very low resolution, like something closer to actually SRTM data resolution instead of current map resolution on screen. You wouldn't care about blurring, just render single pixels.
Then, in a second step, use some android gfx toolkit resize function to increase to actual tile pixel size on screen.
So e.g. you render in 16x16 and then zoom to 256x256. With the proper flags, I am pretty sure the zooming will produce exactly the required blurring effect. And it should be fast as well, because it's handled by the GPU.
Sorry if this is major bullshit, I have no idea on your current algorithms or on android gfx toolkits. It was just an idea that crossed my mind...
Thanks joeloc and Pawel,
I don't know why, but I've spend on this task whole weekend and rewrote whole shading from a scratch, so you (and others) will see in next version if it helped ;). Shading is slower now, but I hope there is a place for improvements.
For me remain one big issue I was not able solve correctly. Interpolation of elevation values from known grid. Bicubic interpolation (from 4x4 values) seems not to be good enough (borders of grid are still little bit visible), so if someone skilled with these interpolation stuff is here, suggestion is welcome ;). Anyway more talk rather with next version.
Thanks joeloc and Pawel,
I don't know why, but I've spend on this task whole weekend and rewrote whole shading from a scratch, so you (and others) will see in next version if it helped ;). Shading is slower now, but I hope there is a place for improvements.
For me remain one big issue I was not able solve correctly. Interpolation of elevation values from known grid. Bicubic interpolation (from 4x4 values) seems not to be good enough (borders of grid are still little bit visible), so if someone skilled with these interpolation stuff is here, suggestion is welcome ;). Anyway more talk rather with next version.
Well, anyone tried latest Beta version of Locus? (switch to enable coloring by slope is already in settings for shading).
Suggest not to use custom palette to start. Locus draws nice thin border between 30, 35, 40 values so it looks a lot better. This is currently not possible with custom palette.
Enjoy it ;)
Idea completed!
Well, anyone tried latest Beta version of Locus? (switch to enable coloring by slope is already in settings for shading).
Suggest not to use custom palette to start. Locus draws nice thin border between 30, 35, 40 values so it looks a lot better. This is currently not possible with custom palette.
Enjoy it ;)
Idea completed!
>switch to enable coloring by slope is already in settings for shading
ahh, the missed info :)
hmm, nice but my devices are too slow for this feature:
outdooractive vs locus:
>switch to enable coloring by slope is already in settings for shading
ahh, the missed info :)
hmm, nice but my devices are too slow for this feature:
outdooractive vs locus:
First of all- great feature.
But I can't be, never ever, fully satisfied :-)
Is it possible to use just slopes grades as overlay? Just for the case that I want to use some other map, but have slope steepness?
Next- it would be nice to quickly turn the feature on/off.
First of all- great feature.
But I can't be, never ever, fully satisfied :-)
Is it possible to use just slopes grades as overlay? Just for the case that I want to use some other map, but have slope steepness?
Next- it would be nice to quickly turn the feature on/off.
What data I needs to display hill shading? Previously, elevation data downloaded during configuracji height adjustment, now at this place nothing does happen, and I not see shading..
What data I needs to display hill shading? Previously, elevation data downloaded during configuracji height adjustment, now at this place nothing does happen, and I not see shading..
The hgt files in the SRMT folder are needed.
The hgt files in the SRMT folder are needed.
Pleas, tell me where I find this file on the web? I think about Poland.
Pleas, tell me where I find this file on the web? I think about Poland.
Thanks! Its work, but this model is no too precision on my region : /
Shading from Geoportal WMS server is better, but only online and without new slope coloring. For example ; )
Thanks! Its work, but this model is no too precision on my region : /
Shading from Geoportal WMS server is better, but only online and without new slope coloring. For example ; )
I know, its completed. And I know it would be a real performance choker. But wouldn't it be a real showcase, to impress your fellow alpinists, a map with both shading options active at the same time?
Edit: typo
I know, its completed. And I know it would be a real performance choker. But wouldn't it be a real showcase, to impress your fellow alpinists, a map with both shading options active at the same time?
Edit: typo
Thank you for your quick reply!
Yeah, i did screenshot with online Overlays-Hike&Bike hillshade...
Unfortunately our alpine hut is without internet coverage..
Thank you for your quick reply!
Yeah, i did screenshot with online Overlays-Hike&Bike hillshade...
Unfortunately our alpine hut is without internet coverage..
Okay, need to find a provider with shading thats downloadable.. OSM overlay Hike&Bike hillshade is cacheable but not downloadable..
We investigate futher, thanks again!
Okay, need to find a provider with shading thats downloadable.. OSM overlay Hike&Bike hillshade is cacheable but not downloadable..
We investigate futher, thanks again!
Joeloc.. you gonna push Menion off a cliff.. haha
Desided to upload a screen recording of my user experience..
https://drive.google.com/file/d/0B6yeLu9CW8zwVk0zZGY2Z09mdU0/view?usp=docslist_api .. size=65mb. Lomap with offline OSM hillshade overlay..
A couple of months ago I had nothing close to this, thats why I impressed by the efforts of the developer and his team on this subject.. I'm sure its gonna be refined in the future :-)
Happy outdoor eastern everybody!
Edit: Device is Note 3..map and hillshade file on external sd card.
Rendering is slightly faster without a screenrecorder running.. sure :-)
Joeloc.. you gonna push Menion off a cliff.. haha
Desided to upload a screen recording of my user experience..
https://drive.google.com/file/d/0B6yeLu9CW8zwVk0zZGY2Z09mdU0/view?usp=docslist_api .. size=65mb. Lomap with offline OSM hillshade overlay..
A couple of months ago I had nothing close to this, thats why I impressed by the efforts of the developer and his team on this subject.. I'm sure its gonna be refined in the future :-)
Happy outdoor eastern everybody!
Edit: Device is Note 3..map and hillshade file on external sd card.
Rendering is slightly faster without a screenrecorder running.. sure :-)
Amazing work indeed - i am now using new feature regularly and its working very well. Thank u Menion and team!!
Amazing work indeed - i am now using new feature regularly and its working very well. Thank u Menion and team!!
You are welcome, I'm really glad it work!
Suggest all future development around this topic, mark with tag "shading", so it will be a lot easier to search for them: http://help.locusmap.eu/search/tag%3Ashading . Have a nice weekend.
You are welcome, I'm really glad it work!
Suggest all future development around this topic, mark with tag "shading", so it will be a lot easier to search for them: http://help.locusmap.eu/search/tag%3Ashading . Have a nice weekend.
I'm very glad now and I don't know whether I'll make tiles from my png slope maps because with transparency is much easier to orientate, thank you. And with transparency with changing background is better when colour scale is not linear except the lowest band. I've made it linear from flat (not transparent black) what gives some shading on gentle slopes here < 20 % (however it is calculated) and with 2 extra colours. The area is the same as in my previous screenshots.
I'm very glad now and I don't know whether I'll make tiles from my png slope maps because with transparency is much easier to orientate, thank you. And with transparency with changing background is better when colour scale is not linear except the lowest band. I've made it linear from flat (not transparent black) what gives some shading on gentle slopes here < 20 % (however it is calculated) and with 2 extra colours. The area is the same as in my previous screenshots.
Just because it fits the hill shade / slope color topic somewhat, here's a glimpse into a possible Locus future:
http://webgl.uni-hd.de/realtime-WebGIS/index.html
is an impressive OpenGL algorithm demo for hillshading/coloring. It is quite short (view source!) and renders things amazingly quick... on my phone about 40(!) times the speed of Locus hillshading. Runs on the GPU completely, the CPU would be free for vector maps.
Oh... and you can configure the sunshine angle to match reality... for all of us "northerners". Hey... future Locus could even tie that to time of day and position... for a super-real shading experience :-).
Just because it fits the hill shade / slope color topic somewhat, here's a glimpse into a possible Locus future:
http://webgl.uni-hd.de/realtime-WebGIS/index.html
is an impressive OpenGL algorithm demo for hillshading/coloring. It is quite short (view source!) and renders things amazingly quick... on my phone about 40(!) times the speed of Locus hillshading. Runs on the GPU completely, the CPU would be free for vector maps.
Oh... and you can configure the sunshine angle to match reality... for all of us "northerners". Hey... future Locus could even tie that to time of day and position... for a super-real shading experience :-).
Replies have been locked on this page!