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Broken rendering

Michael Bechtold shared this problem 7 years ago
Solved

Hi Menion,

attached explains the problem succinctly ...


How to get there ?

- vector map,

- SQLITE overlay defined,

- zoom out to level 2


If happens quite often, but is not always reproducible.


What else do you need ?


TXs and cheers

Michael

Replies (5)

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Good day Michael,


may you share with me your SQLite overlay map, so I do not have to prepare my own? Thanks

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https://www.dropbox.com/sh/a30tcr1eznqxsnj/AADOhYWLL7c4WuCAEFipbxfVa?dl=0


Hi Menion,

I have uploaded 2 world overlay maps, and some more examples of broken renderings to above Dropbox folder.

Good luck, thank you and kind regards

Michael


PS: 100% opaque, i.e. full power to the overlay ...

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PS: those effects I also saw in higher zooms,rarely, though, hence it is much harder to reproduce. And as said initially: even with the 2-4 zoom levels it is not deterministic.

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Uff i think I've got it. Problem was not directly in "overlay" system, but in work with world SQLite based map itself. If you display this world map as a base map, issue will be same. Hope this is fixed for now. Thanks for a bugreport and map for test!

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Gr8 news, Menion. Thank you.

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