Tilehunting square/tile grid
When I go out for ride with route prepared to collect new tiles for tilehunting game (https://www.statshunters.com/faq-10-what-are-explorer-tiles) I often find out that the little path in forest in my route no longer exist and similar situations. Than have to improvise.
To know better if this is in already collected area or I will miss some planned tiles I use tool by Liskin (https://liscopridge.nomi.cz/statshunters/) which imports me the overlay. Little inconvenience is that if I for example planing to ride "zig-zag" between to rows/columns of new tiles and I don't have much of reference where some tiles ends.
There is already coordination grid available in Map-screen content, can we get also tile grid please?
Liskins kml export have option to show also tile boundaries, but according his testing it makes Locus really slow.
When riding over my max square, it starts to be ~120-150 km round-trip ride for me and stupidly miss some square would be annoying.
How big are the tiles?