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Elevation gain - unreal (after saving the track)
Answered
My last two tracks are displaying unreal elevation data. Just take a look at the min/max altitude at my screenshots and it must be clear to everybody. Elevations gain used to be OK in my previous tracks. Am I doing something wrong?
Hi,
elevation gain is calculated as total sum of all ascended meters on the track, not just subtraction of maximum and minimum altitude. When the track is hilly the elevation gain may result in such values. Sometimes, especially when your track goes horizontally on a slope side, unacceptable deviations may occur due to faulty GPS data received by your device, influenced by the character of the terrain. If it is so too often, you can try optimizing your altitude measurements in Locus settings > GPS&sensors > Altitude manager. You can optimize by SRTM data, by barometric pressure or by several levels of filters.
Hi,
elevation gain is calculated as total sum of all ascended meters on the track, not just subtraction of maximum and minimum altitude. When the track is hilly the elevation gain may result in such values. Sometimes, especially when your track goes horizontally on a slope side, unacceptable deviations may occur due to faulty GPS data received by your device, influenced by the character of the terrain. If it is so too often, you can try optimizing your altitude measurements in Locus settings > GPS&sensors > Altitude manager. You can optimize by SRTM data, by barometric pressure or by several levels of filters.
Hi
I'm sure I understand what elevation gain means :) To gain 1700 m on 3 hours easy biking around Lednice/Valtice with my wife is just impossible. After uploading the file to Strava I get 300 m gain and that's much closer.
Ok, I will play with settings. But I doubt it will help to correct such a huge inaccuracy.
Hi
I'm sure I understand what elevation gain means :) To gain 1700 m on 3 hours easy biking around Lednice/Valtice with my wife is just impossible. After uploading the file to Strava I get 300 m gain and that's much closer.
Ok, I will play with settings. But I doubt it will help to correct such a huge inaccuracy.
I was Just thinking about a ticket with same problem. I am using Locus for a while, but always with imported Tracks. Today I tried to record a track with profile biking. The terrain was easy 1250 m up and down without any loss of altitude while going uphill. Locus shows 3870 m elevation - up and down almost equal. The unreal values are shown while recording and after saving Thomas track. Settings are all default with metric Units. The values look like there is a problem in Translation from feet into meters?
I was Just thinking about a ticket with same problem. I am using Locus for a while, but always with imported Tracks. Today I tried to record a track with profile biking. The terrain was easy 1250 m up and down without any loss of altitude while going uphill. Locus shows 3870 m elevation - up and down almost equal. The unreal values are shown while recording and after saving Thomas track. Settings are all default with metric Units. The values look like there is a problem in Translation from feet into meters?
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